Saturday, March 15, 2014

Programming

Hello every one!

I'm sorry about the delay on this post. A lot has been happening on my end, such as getting a git to work, making cards in unity and creating the first digital version of the game.

To start off the programmer has created a somewhat playable version of the game. Obviously it is missing a lot, but as a starting point I feel its great. In just a few hours he made cards be able to shuffle, draw the appropriate amount and discard. He also got the flotilla to set up and move about the sector map. Here are some quick screen captures of what it looks like right now.



In the one above I am placing my flotilla ships. Currently they are just blocks. We will put in the models later.


Here we have the cards on the bottom. The ones shown are blank templates as the cards made aren't yet put into the deck.

Clearly these images don't reflect the final result. These are very early images of only a couple of hours of work.

The main reason this all took so long to even get started was getting the git to work. A git, for those who don't know, is a place where the various people on a project and push and pull updates to the project. This helps with version control so no one steps on each others toes.

This git was our first, so setting it up took longer than it should have. The instructions for them were not the best either and I eventually had to get help from some friends at work. But finally we got it working and we can update each other on the various changes we make.

Right now I'm working on entering all the information of all the cards into the unity. The programmer is working on getting all the basic functionality to work, such as gaining resources, using the pre constructed decks, changing turns, and much much more.


We hope that things will move much smoother with both of us being able to adjust the project.
Well, back to work for me! I hope you enjoyed the update.

Remember, I'm always looking for help, so if you want to give a hand leave a comment or find me on Facebook or twitter.
https://www.facebook.com/FleetCalamity

@HalfHeartGames

Sunday, February 23, 2014

Quick update

This is just a quick update to show what I've been doing since last week.

I didn't get as much time as I hoped, but I did get to model a few ships. These models would be the avatars for the cards. Once you enter a battle your vessel cards would be represented with these models, kind of like an avatar.

The first one is the Missile. It is a human card and has the unique ability to damage everything around it, rather than in a straight line.



The next card is called 'Scout'. it is a machine card which can move 2 spaces, rather than just one while in battle.



Finally, this is the most undone of the group. It is called 'Mobile Scrap'. Its best used to sacrifice and improve the power of another card. On its own its fairly weak.


Lastly, I can always use more help in creating this game. If you, or some one you know is interested in programming, texturing, modeling or otherwise helping please let me know. You can e-mail me here: Matthew@hagenarts.com

Sorry for such a quick update, but I gotta get back to modeling. More updates next weekend!

Saturday, February 15, 2014

Machine flotilla

Its been a slow stretch lately, when it comes to visuals. I mostly have been making tweaks to the game so it flows smoother, looking into making a S-corp, as well as Finding Programmers and other artists. I also am finding ways to implement Flotilla attacks, but haven't found the best answer.

To clarify, the issue with the flotilla not attacking is that if two players are in battle, but no one has any vessels, or just one doesn't have any vessels, then how can you defend yourself? Since you cant deploy more vessels in a flotilla that is in battle you still need means to attack, until you can get some kind of upgrade or trap. The new implementation will allow flotilla to do something, but right now we aren't sure what it should do. We want to make each flotilla within each faction to do something different.

For example, Humans may shoot with their battle ship, draw cards with their resource ship and civilian ship. On the other hand Machines can deploy a 1/1 vessel with their civilian ship, shoot with their battleship and draw with their resource ship.

Obviously that is just an example and doesn't reflect our final decision, as we have not come up with an answer.

Once we figure that out it will make battles more engaging for the player, as they will always have multiple choices to choose from, while also not feeling overly weak.

 What about finding programmers and Artists?
First off, I have been talking to various people and trying to get them to help out. I put a wanted ad on reddit and found two awesome guys. Both are programmers and expressed interest in helping the game reach its next stage in development. If all goes well we will have a playable version on our computers very shortly. More on this to come.
I also have talked to a few artists and asked if they would help out. Most of them declined as they currently have no stable jobs or are swamped with work. Since I can't pay them it would be crazy to assume they would just jump on board only because they liked the game idea. I have, however, found some people to do various things from modeling, texturing and particles. The thing they must first do, before helping me, is learn to use Blender, which is the 3D program I use to model all my stuff. It is a free program, for those of you who don't know it. It also, kicks ass. 3DS Max and Maya have nothing on blender, and the fact that blender is free already makes the idea of using any other program nearly unthinkable.

Lastly, I have been modeling a bunch so I could have something to show every one. The following are the Flotilla for the Machine faction.



Above is the Battle ship, which as has been shown prior. I just wanted to include it with the rest of the flotilla.




This is the Resource ship. The idea behind this ship was that a piece of the back part would slide back and forth on the rails. That would allow the machines to fix specific parts of the broken down ship.



Finally we have the Civilian ship. This holds the largest population of the machines.



As for whats to come, I plan on modeling several of the vessels for both the machine and Humans, so expect a Model dump in the near future.

Thanks for reading and I hope you look forward to the next post.