We've been hard at work here at Half Heart Games. We also had a week of great news for both Tristan and George. Tristan had graduated from his university and will soon be returning for his Masters. George on the other hand had just received a new job that he is very thrilled about.
They both worked hard to get where they are and deserve all the achievements they accomplished!
As for Fleet Calamity we've been hitting all our milestones and quickly coming up to the next part of development.
Here's what is completed:
1. Start and end turns
2. Draw cards
3. Shuffle cards
4. Implement options menu
Now we just need to:
1. Skip phases that you don't want to do
2. Complete match UI
3. Be able to enlarge a card to view it better.
Once these three tasks are complete - and they are just about done - we'll begin testing what is there and fixing any bugs. Once we feel we tested it thoroughly we'll move onto our next phase. The next on our to-do list is basically implement actual game play.
In the mean time here are a few screen shots of the game thus far. Take note that this is very early, but it is usable.
Options menu (from main menu screen)
Pre-game screen where you choose your deck and what opponent to play against
The in game screen looks the most empty because this is where that "Match UI" task is. We need to add things like the cards, the battle log, enemy flotilla, end phase button and the like.
To get an idea of what the GUI will look like in the game I created some examples to help point out the various GUI elements. In the images below the gui that is used in the given phase is left on the screen while all the other GUI is removed. It also retains all the base GUI such as the header, your resource pool and the skip phase section.
Well I hope this cleared up some of the GUI. Much of the GUI that is displayed can be hidden. The only GUI elements that can't be hidden are your resource pool (bottom left), the header (top), phase hub (bottom right) and your hand. However, if you use up your hand then you won't see any cards displayed.
Don't forget to keep checking in on our progress as we build up Fleet Calamity. Also, don't be afraid to ask questions or leave comments.
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