Monday, April 21, 2014

More models and a quick update on programming.

Due to Easter I thought I wouldn't be able to get much done, but I actually had more time on my hands than expected. So I was able to do several more models. I am actually 1 model away from finishing the Machine pre-constructed deck. Once I complete that model I'll move on to the Human pre-constructed deck.

Mind you, this is just the first pass of these models. I plan to add more detail and of course texture them. For now this is the basic look of the various models to give an idea of what they will be like in game. This does not reflect the final look!

Well, without further delay, here is some art!


Assembly Drone


Forge Sphere


Giver


Junk Ship


Mass Driver


Mech Cruiser


Wreak Delver

As for programming, we can now make decks assign cards. Saving the decks and the game is also now available. We are moving onto the Sector mode. This is basically the first part of the game in which you can move your Flotilla about the battle field. In the Sector view you can also drop traps, draw cards, discard for resources, play vessels, enter into battle and warp. This is the main phase of the game so a lot is to come and we feel it will be easy going through this phase.

Lets not also forget we need to program each individual card to have it do its specific, unique ability. Its a long road ahead, but we feel its going to be smooth sailings for a little while.

Check in next week to see the progress!

Wednesday, April 9, 2014

Models and models and serializing!

Hello every one!

I appologise for the delay. I have been trying to keep this updated weekly or at least bi-weekly depending on how much visuals get done. However we have ran into a bit of a road block, but that should be over with now!

I'll start off with explaining that bump in the road. In order to create pre constructed decks for the players to test and play with we needed to first create a serializer for the decks and anything else that required saving. This game required a slightly different serializer than the one Unity provides and our programmer was having a few issues trying to solve the problem. No worries though, we have fixed it and are back on track. Soon we will have decks to play with and we can begin testing the digital version very soon.

Now the only thing thats holding us up is me! haha

I am currently the only artist on the team and thus I have to model over 100 unique vessels for the various cards. Along with that I need to construct card lay outs too. The lay outs won't be that difficult, especially since we only need place holders for the time being. Its the models that are holding us up. I am diligently working on creating as many models as possible as fast as possible and not compromising the quality. So with out further delay lets take a gander at what I have created thus far!

All of the following models are for the Machine faction. They are going to be some of the various vessels used within the game.







 Sorry for the delay, but I hope it was worth it. Lots done and lots to do so off I go to model some more!

Thank you for reading and please share!

Lastly, I am always looking for help, so if you are interested just let me know on either Facebook @ https://www.facebook.com/FleetCalamity or twitter @halfheartgames