Friday, November 4, 2016

0.1 Progress and Menus

Greetings every one!

We've been hard at work here at Half Heart Games. We also had a week of great news for both Tristan and George. Tristan had graduated from his university and will soon be returning for his Masters. George on the other hand had just received a new job that he is very thrilled about.

They both worked hard to get where they are and deserve all the achievements they accomplished!

As for Fleet Calamity we've been hitting all our milestones and quickly coming up to the next part of development.
Here's what is completed:
1. Start and end turns
2. Draw cards
3. Shuffle cards
4. Implement options menu

Now we just need to:
1. Skip phases that you don't want to do
2. Complete match UI
3. Be able to enlarge a card to view it better.

Once these three tasks are complete - and they are just about done - we'll begin testing what is there and fixing any bugs. Once we feel we tested it thoroughly we'll move onto our next phase. The next on our to-do list is basically implement actual game play.

In the mean time here are a few screen shots of the game thus far. Take note that this is very early, but it is usable.

Main menu




Options menu (from main menu screen)


 Pre-game screen where you choose your deck and what opponent to play against


In game.


The in game screen looks the most empty because this is where that "Match UI" task is. We need to add things like the cards, the battle log, enemy flotilla, end phase button and the like.

To get an idea of what the GUI will look like in the game I created some examples to help point out the various GUI elements. In the images below the gui that is used in the given phase is left on the screen while all the other GUI is removed. It also retains all the base GUI such as the header, your resource pool and the skip phase section.

To begin with you'd draw your hand. This is done automatically for you so your turn will actually begin after this initial action.



Next you'll choose to warp or continue your turn. I'll be making a window that will appear, but the flotilla info will still appear to help you decide what flotilla you'd like to warp.


Thirdly you'll be able to discard cards and play cards. This will require you to use your hand and possibly any flotilla HUD.


Fourth phase is your move phase. This allows you to move any or all of your flotilla one space. You may want your flotilla HUD to help decide where to go.


Lastly there is the attack phase. This will only happen if you are in combat. If you are in combat you'll also have all this GUI displayed all the time - aside from the active Flotilla which will only display if you select it.


And of course when it is not your turn you'll still have GUI. The battle log and enemy fleet info help you know what your enemy is doing. It also allows you to react to an action your opponent may have done. You'll need your cards displayed so you can choose from them to do your reaction.





Well I hope this cleared up some of the GUI. Much of the GUI that is displayed can be hidden. The only GUI elements that can't be hidden are your resource pool (bottom left), the header (top), phase hub (bottom right) and your hand. However, if you use up your hand then you won't see any cards displayed.

Don't forget to keep checking in on our progress as we build up Fleet Calamity. Also, don't be afraid to ask questions or leave comments.

Lastly you can follow us and connect with us on Facebook and Twitter.
https://www.facebook.com/FleetCalamity/
+HalfHeartGames
 @HalfHeartGames

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