Thursday, September 4, 2014

Textured Human vessels

A lot has been happening lately. I just finished texturing all of the Human pre-constructed vessels. I also brought on another talented programmer and a sound guy.

Texturing all of these vessels really feels like a good starting milestone. I just need to put them in the game and then we can being to manipulate them as intended. This also means that testing the digital game is that much closer to a reality. So without further delay, here are the screen shots I took of the textured models.








































I apologize that these aren't full renders, but I simply don't have the time to do that for each of these. I am moving on to texturing the Machine vessels and flotilla.

As for the programming side. We are getting the new guy acclimated to the code and he will be spear heading the deck editor. Soon we can build our own decks and start testing out the various cards and how they may be used against each other.

As for our sound guy, he is working on a preliminary list of needed sounds and developing those assets. I believe he will have some audio for us fairly quickly and I'll post them on here if I can.

Until then enjoy the art!

-Half Heart team

Saturday, June 21, 2014

Human models

The following are screen shots of the human models I had created while away from the blog. These are all of the models for the pre constructed human deck, which means that humans will finally be a playable race!

My next task is to texture all of the current models before moving on to more modeling. These are all easy models, so it will just be time consuming to make them all their own.

Take a gander!






















The only model not shown for the human deck is the missile which I posted earlier.


What else have we been up to during this time?

Well the programmer is hard at work making the game multi player so we can play against each other and experience the game together. We decided to not do any gui related things until the next update of Unity so I can help more and get things set up quicker.

We also have programmed many of the Upgrade cards and trap cards.

I'll keep you posted as more progress can be shown!

Monday, April 21, 2014

More models and a quick update on programming.

Due to Easter I thought I wouldn't be able to get much done, but I actually had more time on my hands than expected. So I was able to do several more models. I am actually 1 model away from finishing the Machine pre-constructed deck. Once I complete that model I'll move on to the Human pre-constructed deck.

Mind you, this is just the first pass of these models. I plan to add more detail and of course texture them. For now this is the basic look of the various models to give an idea of what they will be like in game. This does not reflect the final look!

Well, without further delay, here is some art!


Assembly Drone


Forge Sphere


Giver


Junk Ship


Mass Driver


Mech Cruiser


Wreak Delver

As for programming, we can now make decks assign cards. Saving the decks and the game is also now available. We are moving onto the Sector mode. This is basically the first part of the game in which you can move your Flotilla about the battle field. In the Sector view you can also drop traps, draw cards, discard for resources, play vessels, enter into battle and warp. This is the main phase of the game so a lot is to come and we feel it will be easy going through this phase.

Lets not also forget we need to program each individual card to have it do its specific, unique ability. Its a long road ahead, but we feel its going to be smooth sailings for a little while.

Check in next week to see the progress!

Wednesday, April 9, 2014

Models and models and serializing!

Hello every one!

I appologise for the delay. I have been trying to keep this updated weekly or at least bi-weekly depending on how much visuals get done. However we have ran into a bit of a road block, but that should be over with now!

I'll start off with explaining that bump in the road. In order to create pre constructed decks for the players to test and play with we needed to first create a serializer for the decks and anything else that required saving. This game required a slightly different serializer than the one Unity provides and our programmer was having a few issues trying to solve the problem. No worries though, we have fixed it and are back on track. Soon we will have decks to play with and we can begin testing the digital version very soon.

Now the only thing thats holding us up is me! haha

I am currently the only artist on the team and thus I have to model over 100 unique vessels for the various cards. Along with that I need to construct card lay outs too. The lay outs won't be that difficult, especially since we only need place holders for the time being. Its the models that are holding us up. I am diligently working on creating as many models as possible as fast as possible and not compromising the quality. So with out further delay lets take a gander at what I have created thus far!

All of the following models are for the Machine faction. They are going to be some of the various vessels used within the game.







 Sorry for the delay, but I hope it was worth it. Lots done and lots to do so off I go to model some more!

Thank you for reading and please share!

Lastly, I am always looking for help, so if you are interested just let me know on either Facebook @ https://www.facebook.com/FleetCalamity or twitter @halfheartgames

Saturday, March 15, 2014

Programming

Hello every one!

I'm sorry about the delay on this post. A lot has been happening on my end, such as getting a git to work, making cards in unity and creating the first digital version of the game.

To start off the programmer has created a somewhat playable version of the game. Obviously it is missing a lot, but as a starting point I feel its great. In just a few hours he made cards be able to shuffle, draw the appropriate amount and discard. He also got the flotilla to set up and move about the sector map. Here are some quick screen captures of what it looks like right now.



In the one above I am placing my flotilla ships. Currently they are just blocks. We will put in the models later.


Here we have the cards on the bottom. The ones shown are blank templates as the cards made aren't yet put into the deck.

Clearly these images don't reflect the final result. These are very early images of only a couple of hours of work.

The main reason this all took so long to even get started was getting the git to work. A git, for those who don't know, is a place where the various people on a project and push and pull updates to the project. This helps with version control so no one steps on each others toes.

This git was our first, so setting it up took longer than it should have. The instructions for them were not the best either and I eventually had to get help from some friends at work. But finally we got it working and we can update each other on the various changes we make.

Right now I'm working on entering all the information of all the cards into the unity. The programmer is working on getting all the basic functionality to work, such as gaining resources, using the pre constructed decks, changing turns, and much much more.


We hope that things will move much smoother with both of us being able to adjust the project.
Well, back to work for me! I hope you enjoyed the update.

Remember, I'm always looking for help, so if you want to give a hand leave a comment or find me on Facebook or twitter.
https://www.facebook.com/FleetCalamity

@HalfHeartGames