Thursday, October 13, 2016

Building up

Hello every one!

Thanks for checking in once again on the progress of Fleet Calamity.

This post will be a short one as there still isn't much to show visually. As I mentioned last time we are working on the backbones and inner workings of the game, thus there isn't a lot of visual detail as far as game play goes.

The most recent work has been focused on implementing card functions, such as drawing cards, discarding cards and gaining resources from that. We also have been working on various menu's so we can navigate through the game properly.

Speaking of menu's here are a few images of the menu's as they are now. Keep in mind as the game progresses these may change to accommodate the any new features or functions we need. The look may change as well to ensure everything blends well together.


Above is the options menu, you'll be able to open this menu from just about any menu using the gear icon shown in previous images of the GUI. Here (from top to bottom) you'll be able to alter whether the game is full screen or windowed, what aspect ratio your screen is, affect the volume of music and sound effects, the sensitivity of the camera rotation, camera zoom and your mouse. Lastly you can alter the key bindings for the keyboard and mouse.

Above is the pause menu. You'll be able to open this while in game and be able to return to to the main menu, exit the game to your desktop or resume the game.


I'll be sure to inform you all as we progress with the game play and any other aspects of the game.

In the mean time we are being sure to keep in constant communication to inform each other of up coming personal obligations as well as what we've been doing on the project.

Once the back bones are finished there will be more to show, but we need to make sure the backbones are made properly so it won't make more work for us in the future. This is one of the biggest aspects of the game followed by the card implementation. By "card implementation" I mean programming all the various unique aspects of the cards. This will take a lot of time with very little to visually show, but it is a core aspect of Fleet Calamity.

Until next time feel free to follow us on Facebook at https://www.facebook.com/FleetCalamity
And/or follow us on Twitter @HalfHeartGames

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