Thursday, September 4, 2014

Textured Human vessels

A lot has been happening lately. I just finished texturing all of the Human pre-constructed vessels. I also brought on another talented programmer and a sound guy.

Texturing all of these vessels really feels like a good starting milestone. I just need to put them in the game and then we can being to manipulate them as intended. This also means that testing the digital game is that much closer to a reality. So without further delay, here are the screen shots I took of the textured models.








































I apologize that these aren't full renders, but I simply don't have the time to do that for each of these. I am moving on to texturing the Machine vessels and flotilla.

As for the programming side. We are getting the new guy acclimated to the code and he will be spear heading the deck editor. Soon we can build our own decks and start testing out the various cards and how they may be used against each other.

As for our sound guy, he is working on a preliminary list of needed sounds and developing those assets. I believe he will have some audio for us fairly quickly and I'll post them on here if I can.

Until then enjoy the art!

-Half Heart team

Saturday, June 21, 2014

Human models

The following are screen shots of the human models I had created while away from the blog. These are all of the models for the pre constructed human deck, which means that humans will finally be a playable race!

My next task is to texture all of the current models before moving on to more modeling. These are all easy models, so it will just be time consuming to make them all their own.

Take a gander!






















The only model not shown for the human deck is the missile which I posted earlier.


What else have we been up to during this time?

Well the programmer is hard at work making the game multi player so we can play against each other and experience the game together. We decided to not do any gui related things until the next update of Unity so I can help more and get things set up quicker.

We also have programmed many of the Upgrade cards and trap cards.

I'll keep you posted as more progress can be shown!