Programmer
wanted!
This is Fleet Calamity. It's a movement based digital card game of strategy for the PC. It takes elements of Magic the gathering, chess and battleships.
Let me explain what I have done thus far; I have created a physical prototype which I have tested and tweaked for months to ensure the mechanics and game play run smoothly. I have created over 400 cards, but only 80 of them are in the pre-constructed decks, which will be used for the MVP (minimum viable product). I have also created over 40 models for the various units needed for those pre-constructed decks and MVP. In addition I have collected several pieces of card art from artists that have helped and I have created a template GUI that will be used and tested in the MVP. On top of all of that I have created a tutorial video that teaches the game, shows how it would ideally work and how it would generally look in the Alpha version. This video uses the models I created and made in Blender and After Effects.
All of what I listed can be viewed further down in the blog, so please feel free to brows and check it all out.
What I need from the programmer:
I need a minimal viable product that I can use for Kickstarter/indiegogo or other investors. The MVP would consist of the following mechanics (which are also shown in the instructional video):
What engine? I prefer Unity as I have some (albeit little) experience with it.
What language? Deals choice really. As long as the game is made and made well, does it really matter? but than again, maybe my ignorance is showing.
I will be more than happy to work on a contract with the programmer to ensure payment. I can't pay currently, but I want to pay said programmer if the various campaigns are successful. I'd also be happy to pay a higher percentage to the programmer who takes the risk of working on this project. Either way I'm happy to work with the programmer on a contract that we'll both be happy with and that has set deadlines to ensure the project does indeed get finished in a reasonable timeline.
Again, for more information please check out the rest of this blog. All of my progress has been documented here and available for you to brows.
If you are interested Please e-mail me at Matthew@Hagenarts.com
This is Fleet Calamity. It's a movement based digital card game of strategy for the PC. It takes elements of Magic the gathering, chess and battleships.
Let me explain what I have done thus far; I have created a physical prototype which I have tested and tweaked for months to ensure the mechanics and game play run smoothly. I have created over 400 cards, but only 80 of them are in the pre-constructed decks, which will be used for the MVP (minimum viable product). I have also created over 40 models for the various units needed for those pre-constructed decks and MVP. In addition I have collected several pieces of card art from artists that have helped and I have created a template GUI that will be used and tested in the MVP. On top of all of that I have created a tutorial video that teaches the game, shows how it would ideally work and how it would generally look in the Alpha version. This video uses the models I created and made in Blender and After Effects.
All of what I listed can be viewed further down in the blog, so please feel free to brows and check it all out.
What I need from the programmer:
I need a minimal viable product that I can use for Kickstarter/indiegogo or other investors. The MVP would consist of the following mechanics (which are also shown in the instructional video):
- Shuffling a deck of 40+ cards
- Give player up to 7 cards Discard a card for resources (1 resource per discarded card, unless stated otherwise)
- Move unit 1 or more spaces on a hex grid.
- Attack enemies/ be attacked
- Make 80 cards interact with each other and the game (much like how Magic the gathering cards are)
- Shared screen game play (for example I take my turn, hand the mouse and keyboard to my friend and then they take their turn)
- Create templates for cards to make coding the 400+ cards easier in the future.
What engine? I prefer Unity as I have some (albeit little) experience with it.
What language? Deals choice really. As long as the game is made and made well, does it really matter? but than again, maybe my ignorance is showing.
I will be more than happy to work on a contract with the programmer to ensure payment. I can't pay currently, but I want to pay said programmer if the various campaigns are successful. I'd also be happy to pay a higher percentage to the programmer who takes the risk of working on this project. Either way I'm happy to work with the programmer on a contract that we'll both be happy with and that has set deadlines to ensure the project does indeed get finished in a reasonable timeline.
Again, for more information please check out the rest of this blog. All of my progress has been documented here and available for you to brows.
If you are interested Please e-mail me at Matthew@Hagenarts.com
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