I'm back once again with a series of images to show ya! I had just finished modeling and texturing the first batch of vessels. These models and the models from the previous post are all part of the Human and Machine pre-constructed decks. Those decks aren't finalized, but I felt it was a good jumping off point for modeling.
So without further delay, here are the Machine vessels.
Assembly drone
Forge Mech Sphere
Giver
Junk ship
Mass Driver
Mech Buster
Mech Cruiser
MK2
Mobile Scrap
Modulus MK1
Modulus MK2
Networked MK1
Networked MK2
Scanner
Scavanger
Shambles
Turbo MK1
Turbo MK2
Turbo modulated network
Wreck delver
I feel pretty good with that big chunk of models out of the way and ready to be placed in the game.But what else have we been up to since the last update? Well, we have been developing the deck editor and getting sector mode up and running to allow players to move around, go through their decks, play traps and upgrades and of course deploy vessels.
Also, I have been holding play test sessions with our physical copy of the game and making tweeks to the GDD as needed. We have changed the way vessels fight due to these sessions, along with some card changes - mostly working, Lastly we have been adding features to the Flotilla to make battles more involving and fun for both sides.
I will continue developing the models. My next big task is to texture all of the Machine flotilla and then model the Human flotilla.
I will keep you all up to date as more gets completed.
Take care!
Make sure to check out Fleet Calamity on Facebook and Twitter too!
Feel free to ask us questions or just hit us up.
No comments:
Post a Comment