Monday, April 21, 2014

More models and a quick update on programming.

Due to Easter I thought I wouldn't be able to get much done, but I actually had more time on my hands than expected. So I was able to do several more models. I am actually 1 model away from finishing the Machine pre-constructed deck. Once I complete that model I'll move on to the Human pre-constructed deck.

Mind you, this is just the first pass of these models. I plan to add more detail and of course texture them. For now this is the basic look of the various models to give an idea of what they will be like in game. This does not reflect the final look!

Well, without further delay, here is some art!


Assembly Drone


Forge Sphere


Giver


Junk Ship


Mass Driver


Mech Cruiser


Wreak Delver

As for programming, we can now make decks assign cards. Saving the decks and the game is also now available. We are moving onto the Sector mode. This is basically the first part of the game in which you can move your Flotilla about the battle field. In the Sector view you can also drop traps, draw cards, discard for resources, play vessels, enter into battle and warp. This is the main phase of the game so a lot is to come and we feel it will be easy going through this phase.

Lets not also forget we need to program each individual card to have it do its specific, unique ability. Its a long road ahead, but we feel its going to be smooth sailings for a little while.

Check in next week to see the progress!

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