Friday, December 5, 2014

42 models down!

Hello every one!

I'm back once again with a series of images to show ya! I had just finished modeling and texturing the first batch of vessels. These models and the models from the previous post are all part of the Human and Machine pre-constructed decks. Those decks aren't finalized, but I felt it was a good jumping off point for modeling.

So without further delay, here are the Machine vessels.

Assembly drone

Forge Mech Sphere

Giver

Junk ship

Mass Driver

Mech Buster

Mech Cruiser

MK2

Mobile Scrap

Modulus MK1

Modulus MK2

Networked MK1

Networked MK2

Scanner

Scavanger

Shambles

Turbo MK1

Turbo MK2

Turbo modulated network

Wreck delver




I feel pretty good with that big chunk of models out of the way and ready to be placed in the game.But what else have we been up to since the last update? Well, we have been developing the deck editor and getting sector mode up and running to allow players to move around, go through their decks, play traps and upgrades and of course deploy vessels.

Also, I have been holding play test sessions with our physical copy of the game and making tweeks to the GDD as needed. We have changed the way vessels fight due to these sessions, along with some card changes - mostly working, Lastly we have been adding features to the Flotilla to make battles more involving and fun for both sides.

I will continue developing the models. My next big task is to texture all of the Machine flotilla and then model the Human flotilla. 

I will keep you all up to date as more gets completed.
Take care!


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Thursday, September 4, 2014

Textured Human vessels

A lot has been happening lately. I just finished texturing all of the Human pre-constructed vessels. I also brought on another talented programmer and a sound guy.

Texturing all of these vessels really feels like a good starting milestone. I just need to put them in the game and then we can being to manipulate them as intended. This also means that testing the digital game is that much closer to a reality. So without further delay, here are the screen shots I took of the textured models.








































I apologize that these aren't full renders, but I simply don't have the time to do that for each of these. I am moving on to texturing the Machine vessels and flotilla.

As for the programming side. We are getting the new guy acclimated to the code and he will be spear heading the deck editor. Soon we can build our own decks and start testing out the various cards and how they may be used against each other.

As for our sound guy, he is working on a preliminary list of needed sounds and developing those assets. I believe he will have some audio for us fairly quickly and I'll post them on here if I can.

Until then enjoy the art!

-Half Heart team